Sign Up Log In · Feedback



Outdoor Soccer Rules

OUTDOOR SOCCER LEAGUE RULES

  • Play with control and be conscious of your surroundings.
  • Report all injuries which require medical attention and incidents if you desire official Co-Edge investigation.
  • Talk to the other team. Together, Co-Edge members can make a fun and safe playing environment. 
  • It is the responsibility of both team captains to submit their scores online the day following game night. Visit www.co-edge.com and log in from there. Click here to check out a quick video on how to submit scores. 

GAME FORMAT

  • Games will run 55 minutes in length, consisting of two 25-minute halves with a 5-minute halftime. 
  • There will be a Co-Edge representative on hand to blow the whistle at halftime after 25 minutes, as well as after 55 minutes to call the game.
  • The remaining 5 minutes at the end of the game will allow teams enough time to get off the field and allow the next teams to get ready for their game. 
  • Mercy Rule: If a team gains a lead of 7 goals in a game, the score will freeze (for reporting) and the two teams may continue to play for fun with no tracking of points. 

EQUIPMENT

  • Co-Edge will provide one game ball per game. 
  • Protective Gear: We suggest you wear shin guards to prevent any accidental kicks to the shins, however, they are not mandatory. 
  • Team Jerseys: Co-Edge does not provide 'pinnies'. To find out what colour jersey you are to wear to each game, just go to the "Indoor Soccer" section from our website and click "Season Schedule". From there you will not only see when and who you are playing but if you see your team is on the right-hand side (Home Team), you will wear white. Teams on the left-hand side (Away Team), will wear dark jerseys. Feel free to wear your own team jersey or colour each week but be sure to bring an alternate colour should your opponent have the same colour as you. 
  • Cleats are allowed as long as they are not metal.

START OF PLAY

  • Captains can flip a coin or 'rock, paper, scissors' to determine who starts with the ball. The winner can decide if they want to kick-off and the loser can pick which end they would like to start at.
  • Teams can choose to change ends after halftime and alternate kickoffs.
  • A kickoff will start the game and restart the game after a goal is scored.
  • Kickoffs DO NOT have to travel forwards, but may not be touched by the kicker again until the ball has been contacted by another player.
  • A goal cannot be scored directly from a kick off and during any kickoff, the opposing team must stay 10 feet away from the ball until it has been put into play.

FOULS/RESTRICTIONS

  • If a player breaks a rule, the opposing team is awarded an indirect free kick from the location of the foul. All free kicks are indirect. You cannot score directly from an indirect kick. 
  • All players MUST call their own fouls. If there are any concerns over unsportsmanlike behaviour, all attempts should first be made by the captains to deal with it at that time. If there are any unresolved issues, captains should speak with the onsite convenor to try and work out the issues and come to an agreement or fair resolution. If the problem persists, the convenor will make the necessary call even if that means ejecting the player/s involved to avoid any other incidents or misconducts that could potentially injure others. 
  • There are no offsides. 
  • If a player (not the goalie) touches the ball with their hands inside their own crease, the opposing team will be awarded a penalty kick (from the penalty spot) - this is a direct kick. If an offensive player touches the ball with their hands in the opposing team's crease, the goalie gains possession.
  • The player taking a penalty kick cannot take more than 3 steps back before kicking the ball.
  • Substituting a goaltender can only occur during a stoppage in play. Substitutions on all other players can happen at any time as long as the leaving player is on the sidelines before the replacement steps on the field of play. 
  • Players are NOT allowed to slide to challenge the ball or try to keep the ball in play. This player will be penalized in the same manner as a penal offence (either a free kick or penalty kick). Goalkeepers are permitted to slide when challenging for a ball but may not slide feet first. 
  • Handballs: A handball occurs when the ball touches any part of your arm from the top of your shoulders to the fingertips. ALL handballs will be called as a foul and the opposing team gets an indirect free kick. 
  • Using your body to advance: Players may use their body to control the ball. An example would be using your chest to control the ball and pass it to your feet or teammate. 
  • Players may not use their body to move past players or move forward on a play. An example would be a player using their shoulder or hands to push players aside in an attempt to move forward or ahead of them. 
  • Additional Fouls: Players may not jump to play a ball with their feet. Any player who kicks or attempts to kick a ball that is above their own waist while standing on the ground will have a foul called on them. Two high kicking fouls in one game will result in the expulsion of the offending player from the game. Kicking or attempting to kick an opponent. Tripping or attempting to trip an opponent. Jumping at an opponent. Charging an opponent in a violent, reckless or dangerous manner. Striking or attempting to strike or spitting at or on an opponent. Holding or pushing an opponent. Obstructing an opponent. 
  • Goal Keeper Restriction: Players may pass the ball to their goalkeeper, but the keeper may NOT pick the ball up with their hands. Goalies are ALLOWED to come out of their crease to play the ball. The goalie CANNOT play the ball with their hands outside of the crease. Goalies MAY go over the half field line. Once a goalkeeper has gained control of the ball at any time, he/she must release the ball into play within 5 seconds. Releasing the ball in to play means: The goalie must either dribble the ball out of their crease, where they can be challenged for possession, or they must attempt to pass the ball to another player on the field. If any of the above restrictions are broken, a corner kick will be awarded to the opposing team. Goalies are permitted to score when the ball is in play, however, they cannot score a goal from a goal kick or dropkick. The ball must be played off the ground in a non-goal kick scenario or the ball must be redirected by another player on either team from a dropkick. Goalies are not allowed to throw the ball into the net. The ball must be redirected by another player of either team. 
  • Delay of Game: On all restarts of play, the ball must be put into action within 5 seconds. Failure to do so will result in a free kick for the opposing team at the point of the original kick.

FREE KICKS

  • The ball is in play when the player kicks the ball. 
  • The player taking the free kick may not touch it again until it has been touched by another player. 
  • Opposing players must be 10 feet from all free kicks. If there is not 10 feet between the kicking team and the defending team's crease, then the defending team may place players on the edge of their crease.

PENALTY KICKS

  • A penalty kick is awarded against a team which commits a foul inside its own penalty area and while the ball is in play. 
  • A penalty kick shall be taken from the penalty spot, which is a point directly in front of and not less than 12 paces away from the centre of the goal line. 
  • Any player who was on the field at the time of the infraction is able to take the kick. 
  • All other players must remain outside of the penalty area until the ball is kicked. 
  • The goalkeeper must stand with both feet on his/her own goal line and may not move off the line until the ball is kicked. 
  • The kicker may not touch the ball a second time until it is touched by another player.

SHOOTOUT

  • Shootouts will only take place if needed during playoffs
  • Each team will nominate 5 of their players who will each take one kick. Of the 5 kickers, a maximum 3 must be male and teams must alternate male and female kickers. 
  • Any single player may be selected as the goalkeeper and may also participate as one of the 5 designated kickers, but only one goalkeeper may be used throughout the shootout unless he/she is injured during the shootout. 
  • The two teams will alternate kicking until all 5 players on each team have kicked or until one team has been mathematically eliminated.
  • The team with the greater number of goals will be declared the winner of the match. 
  • If teams score an equal number of goals, then the remaining players from each team who were not in the initial "5" will continue to kick, continuing to alternate male and female kickers. 
  • The first team to have an advantage in total goals, after each team has made an equal number of kicks, will be declared the winner.
  • After all players on each team have each had one kick, and if the shootout remains tied, second kicks for each player through the entire roster will be taken until one team has the advantage in goals after an equal number of kicks has been taken by each side. 

THROW-INS

  • A throw-in is awarded when the whole ball passes over the sideline, either on the ground or in the air, and is taken from the point where it crossed the sideline, by the opponents of the player who last touched the ball before it crossed the line. 
  • The player taking the throw must not touch the ball a second time before it has touched another player or an indirect kick will be awarded to the opposing team. 
  • A goal cannot be scored directly from a throw-in. 
  • A throw-in may be thrown back to the goalkeeper, but the goalkeeper is NOT allowed to pick up the ball.
  • The thrower must face the field and have both feet on the ground and must throw the ball with both hands. 

GOAL KICKS

  • A goal kick is awarded if the ball crosses the goal line wide of the goal or above the crossbar and was last touched by the attacking team. 
  • The kick is taken by any player on the defending team. 
  • The ball must pass outside of the goal crease for the ball to be considered back in play. 
  • The kicker must not touch the ball a second time before it has touched another player. 
  • A goalie may not receive the ball into his/her hands from a goal kick. 

CORNER KICK

  • When the whole of the ball crosses over the goal line (not a goal) either on the ground or in the air and was last touched by the defending team, a corner kick is awarded to the opposing team.
  • The ball is placed in the corner closest to where the ball went out of play and the ball is in play the moment it has been kicked. 
  • The kicker must not touch the ball a second time before it is touched by another player. 
  • A goal may be scored directly from a corner kick. 

ROLE OF PLAYERS

  • All players participating in Co-Edge leagues are expected to play with respect and a "fun first" attitude. In soccer, there is an emphasis on the players to know the rules and manage their own actions on the field. 
  • Respect your opponents. 
  • Remember that everyone is here to have fun. 
  • Call your own infractions! Don't try to get away with thinking no one else saw it. Not calling yourself is the ultimate in poor sportsmanship. 
  • Promote fun and safety throughout the game: congratulate your opponent on fun and fair play throughout the night.
  • Conduct yourself with maturity if approached regarding your style of play and make any requested changes. 
  • If you are concerned about a player on the opposing team, it is YOUR SOLE RESPONSIBILITY to talk to your team captain so he/she can address the issue. 
  • Multiple Offense Rule: Co-Edge has the right to eliminate any player from the game, match or competition that they feel is continually abusing the rules and the spirit of the game. An example is a player who plays recklessly throughout the game. 
  • ALL PLAYERS ARE RESPONSIBLE FOR THEIR OWN ACTIONS BY PLAYING WITH FAIRNESS AND CALLING THEMSELVES ON THEIR OWN FOULS. PLAYERS MUST TREAT EACH OTHER WITH RESPECT. 

WAIVER

  • All players and subs must fill out the online waiver before playing in our leagues. 
  • Waivers can be found by selecting sports drop-down menu and clicking on the "waiver" link from the menu. 
  • Captains are responsible to ensure each member has completed the form. 
  • The waiver covers liability and sportsmanship. 
  • Refunds are generally not issued for players who sustain an injury and are unable to continue to play in the league. 

ROSTERS

  • A team can have a maximum of seven players on the field, one of whom shall be a goalkeeper. There must be a minimum of 2 female and 2 male players on the field at all times.
  • *UPDATED JUNE 2017* If a team has a female goalkeeper, she does count towards the two female players. 
  • A minimum of 6 players is needed to start and continue a game. One player must be the opposite sex of the other players. If you cannot field a minimum roster, the game will be recorded as an automatic default but you can still continue to play for fun! (The opposing team can waive the default minimum players at their discretion provided it is prior to the start of the game). 
  • If you have only 1 female player present, you are limited to playing with 6 players - 1 girl and 5 guys and vice versa for only 1 male. Even if you have an extra player, you can only play with 6 until the ratio of 2 males and 2 females is met. 
  • Zero males or zero females will be recorded as an automatic default. 
  • Complete and accurate team rosters must be submitted for each team. The minimum player requirement is 9 per team but we recommend you have 10-12 players on your roster to cover other players who can't make certain weeks. 
  • If a team's goalie is injured during the game, there will be a short (2 minute) timeout to replace the goalie with either another player or another goalie if there is on present waiting for the next game. 

SUBS

  • A team may bring in subs that are not listed on the roster. Subs at any time must not have played, or play at, a higher skill level than the player(s) they are replacing. 
  • If you are playing on a night where games are being played before yours, you may only borrow players to prevent yourself from defaulting. You cannot add players from a previous game or from other teams if it increases the number of players beyond a minimum roster, which is 6 (5 players and a keeper). 
  • Teams may bring in subs for playoff games but these players must have played at least 2 games during the regular season with the team. There is one exception to this rule: your team is going to default due to a lack of players. In this case, only new players will be allowed to play but teams may only field a minimum full roster (see above). 
  • It is each team's responsibility to NOT bring in "Ringers" for playoffs - respect your opponent and the league by making it a fair game!
  • If you recruit a sub, it is your responsibility to ensure they are ready to play (know the rules and have submitted a waiver). 

DEFAULTS

  • All teams are to be ready to play at the time listed on the schedule. 
  • A team will be penalized 1 goal for every 5 minutes they cannot meet the minimum player requirements up to 15 minutes after the start time in which case they will default the game. 
  • A default score is 7-0. 
  • If a team defaults more than two times, Co-Edge has the right to eliminate the team from the league.

WEATHER

  • Everyone should show up to the game even if it may rain or thunder. Weather can change in an instant. We play rain or shine so be prepared to play in poor weather conditions at times. 
  • If there is thunder and lightning before the game, wait for up to 20 minutes to see if it clears. If it still hasn't, then the game will be cancelled and each team will receive half points for a tie. 
  • If thunder and lightning occurs during the course of the game, stop the game and wait up to 20 minutes to see if it clears. If the storm has not passed, the game is cancelled.
  • If the game is cancelled before halftime, the score will be listed as a tie.
  • If the game is cancelled after halftime, the team that is winning at that point will be declared the winner. 
  • However, if both team captains agree that the game should be listed as a tie if the match gets cancelled at any point during the games, that's what will be recorded.

Send Your Feedback