Sign Up Log In · Feedback

Indoor Volleyball Rules


  • Play with control and be conscious of your surroundings.
  • Report all injuries which require medical attention and incidents if you desire official Co-Edge investigation.
  • Talk to the other team. Together, Co-Edge members can make a fun and safe playing environment. It is the responsibility of both team captains to submit their scores online the day following game night. Visit and log in from there. Click here to check out a quick video on how to submit scores.
  • Teams are expected to help set up and take down the nets/posts. The more help there is, the sooner you can get playing and the longer you can extend the matches.


  • Please arrive 15 minutes early to ensure that your games start on time.
  • Matches are 55 minutes in length, and are comprised of three RALLY POINT games to 25 points. The cap is also at 25 points. Therefore, if the score is tied 24-24, the next point wins (first team to 25 points). If a match concludes early, the teams can continue to play, but the score of the fourth game will not be recorded.
  • Ideally, you will play 3 full games each week, however, if you start but aren't able to complete the 3rd game, the team leading at that time will win the match. (A total of 5 points must be played for the third game to count). If the whistle was blown and the third game is tied, one more serve will be played to determine a winner.
  • If time only permits 2 complete games to be played and each team has won a game, the match will be recorded as a tie with each team receiving one point each.
  • Teams are comprised of six (6) players with a minimum of two (2) females and two (2) males on the court.
  • All nets should be set to the highest setting. Teams may lower the nets if it is agreed amongst ALL players in that match to do so. Using time to change net height does not increase the lenght of time teams get for each match. If you are concerned about the net height, please talk to the Co-Edge representative at your gym.
  • A player cannot make contact with the net at any time. If they do, a foul will be called and the opposing team will be awarded a point (some teams may wish to play that only touching the top of the net is illegal, but this must be agreed upon before your game begins).
  • Players are to call balls in or out of bounds. If there is a dispute, resume play be re-serving the ball with no point awarded.
  • A ball that hits the ceilings or walls is out of bounds.
  • Players are to call their own fouls. If an obvious foul is missed, a player on the opposing team may politely point this out, assuming that their opponent either does not know the rule or missed their own foul. Generally, teams should NOT call fouls against their opponents. Obvious fouls are carries, double hits, touching the net, going under the net and contacting another player.
  • A player may pass under the net as long as it does not interfere with the play. In other words, a blocker or spiker may land under the net/cross the line, as long as it happens without stopping the play or hindering the opposition. Please avoid doing this where possible to eliminate the possibility of injury.
  • A double hit on the first bump after a service is allowed (eg. The serve hits the defender's arms and then chest). A double hit is also permitted on a hard-driven spike/hit. Please note that a ball that ROLLS along a players body is illegal.
  • Players may contact the ball with any part of their body, including areas below the waist.


  • In blocking, a block may touch the ball beyond the net, provided that he/she does not interfere with the opponent's play before or during the attackers hit.
  • You can penetrate the plane of the net to block a spike, however, you if a setter is trying to set his player, you can't reach over the net and block that set, as that interferes with their attack.
  • A player is permitted to pass his/her hand beyond the net after an attack hit provided the contact has been made within his/her own playing space (initial contact is made on their own side of the net).

SPIKING (REC level only)

  • If you are going to be spiking the ball you must use discretion.
  • Be careful where you hit the ball, in whose direction and with what force.
  • It is common sense and courtesy to not smash the ball at an inexperienced player who you know cannot return it.
  • We do not want players spiking the ball in an unsafe manner. If you do have the skill level that allows you to spike the ball hard, you MUST be able to control where you are putting the ball, so keep it away from players who are inexperienced.
  • If you smash a couple of really hard hits and they are unreturned/untouched by the other team, take a little off or practice tipping and off-speed hits amongst the hard ones so that you give your opponents the chance to continue a rally.
  • If teams are finding their opponent to be hitting too hard or feel the opponent is playing in a reckless or dangerous manner, please have your captain talk to the other captain to come up with a resolution.


  • Teams may 'rock, paper, scissors' or use any other suitable means to determine who gets first serve. First service alternates between teams for the start of each game. For example, if Team 1 serves first in game one, Team 2 would serve in game 2. If a third game is played, Team 1 would again get first serve. Teams may waive their first serve privilege to the opponent if they choose to do so.
  • If a serve touches the net on the way over, the ball is in play.
  • A player can set a serve, but cannot block a serve as the ball must come into play.
  • A server may serve the ball from anywhere along the baseline.
  • Servers may only serve the ball 5 times consecutively. If the team still retains service after 5 points scored by this one server, the team must rotate to a new server but will retain the serve. This rule is valid for REC and Intermediate levels only. Advanced leagues have no limit on consecutive serves.


  • All games are self-refereed. Any disputes will be discussed amongst the two team captains. Please play honestly and call your own infractions (lift, net, etc.). If a dispute cannot be settled, the point should be re-served.


  • All players and subs must complete a waiver before playing in our leagues. This is done by having your captain or the league admin add you to the team in LeagueApps .
  • Captains are responsible to ensure each member has completed the form.
  • The waiver covers liability and sportsmanship.
  • Refunds are generally not issued for players who sustain an injury and are unable to continue play in the league.


  • You must have a minimum of 8 players on your team, however, it is recommended that you have between 9-10 players on your roster as back-up in case some players can't make certain games.
  • A team can have a maximum of six players on the court. 
  • Revised November 24, 2016 - If you have only 1 female player present, you are limited to playing with 5 players - 1 female and 4 male (5 total players). The same applies if you have only 1 male player present (1 male and 4 female players). Even if you have an extra player to make it 6 players, only 5 can play if the ratio of 2 males, 2 females is not met. The sixth player can sub in for any of the other players except for the 1 male or female playing.
  • A minimum of FOUR players are needed to start and continue a game. One player must be the opposite sex of the other players. If you cannot field a minimum roster, the game will be recorded as an automatic default but you can still continue to play for fun! (The opposing team can waive the default minimum players at their discretion provided it is prior to the start of the game).


  • A default for the first game of a match will occur if any team cannot field a squad 10 minutes after the official start time. The second game of the match will be defualted 20 minutes after the official start time and the third and final game of the match will be defaulted 30 minutes after the official start time (e.g. a team that defaults the first game, can still play the second and third games, providing that enough players eventually arrive).
  • Your opponent can decide to waive the default and allow the game to count, but must do so before the game begins. If this was not clearly expressed, ask their Captain before starting. Just because your opponent says lets play, does not necessarily mean they are waiving the default so do not assume. The team in the default situation should not pressure their opponent to waive this rule whatsoever and cannot misrepresent that their players are showing up soon if they are not to convince them to waive the default.
  • All teams should be ready to play at the time listed on the schedule.
  • Defaults are recorded as a score of 3-0.
  • If a team defaults more than two times without notifying the league at least 1 day in advance, Co-Edge has the right to eliminate the team from the league. This is important as it would be unfair to have your opponents drive and show up only to find out their game is cancelled due to a team no-showing.


  • A team may bring in subs that are not listed on the roster. Subs at any time must not have or play at a higher skill level than the player(s) they are replacing.
  • If you are playing on a night where games are being played before yours, or if a team in your gym offers to lend you any players, you may only borrow players to prevent yourself from defaulting. You cannot add players from a previous game or from other teams playing at your gym if it increases the number of players beyond a minimum roster, which is 4.
  • Teams may bring in subs for playoff games but these players must have played at least 2 games during the regular season with the team. There is one exception to this rule: your team is going to default due to a lack of players. In this case, only new players will be allowed to play but teams may only field a minimum full roster (see above).
  • It is each team's responsibility to NOT bring in "Ringers" for playoffs - respect your opponent and the league by making it a fair game!
  • If you recruit a sub, it is your responsibility to ensure they are ready to play (know the rules and have submitted a waiver).


  • After a match, each captain must submit the overall game scores (for example 2 games to 1) through our online score submission system within 24 hours so that we may update the schedule, standings, and playoff matchups.

Send Your Feedback